I've done a bit of visual tweaking to the blog, as is probably obvious by the time you read this post. I'm going to leave this open to comments and criticism. The best way to give these is either through social media (Facebook or Twitter), or if you're against that sort of thing, the comments bar here is fine too.
Fire away guys!
Tuesday, 4 June 2013
Sunday, 2 June 2013
A small article to tide you over...
Hey all,
I though that while I get to work on re-vamping AG, I'd put some 'snaps' of content up. So today, I shall present you with a mini-Tactica for Interrogator Chaplain Seraphicus! Here you go:
I though that while I get to work on re-vamping AG, I'd put some 'snaps' of content up. So today, I shall present you with a mini-Tactica for Interrogator Chaplain Seraphicus! Here you go:
My painted version of Interrogator-Chaplain Seraphicus, from the LE Dark Vengeance.
There isn't a huge amount to say about this guy, I suppose. He was, as most will already know, the Limited Edition model in the first run of the Dark Vengeance boxed game. However, he was added to the Dark Angels codex through an FAQ article. Costing the same as a standard Interrogator-Chaplain with plasma pistol, he's not an expensive character, but for the most part you'll want a standard I-C. However, he comes into his own against Chaos Space Marines. Trading out the Zealot rule, you lose his LD buffs to the unit he joins, but brings in the ability to re-roll all 1's, hit and wound, shooting or assault, against the aforementioned CSMs. That makes his plasma pistol hit and wound anything short of Nurgle Bikers on 2's. with a re-roll on both.
In summary, not much really needs saying bar this: use him against Chaos Marines, and nothing else. This is probably self-explanatory, but it seems worth pointing out what you lose for his bonus, which is to say everything that makes the Interrogator-Chaplain a good choice (against all but CSMs, of course).
That's it for today- and remember, the overhaul is still in the works!
Saturday, 1 June 2013
Aquila Galctica is getting a makeover...
Dear all,
Sorry for the distinct lack of content here on Aquila Galactica, for- I suppose- too long. You can rest assured, however, that this is a situation soon to change.
If you've only been here a few times, or you've been lurking since the start, you'll probably be happy to know that Aquila Galactica will be getting a makeover- New cover, a new theme if I can get one, and more regular content. That sort of a makeover.
Anyway, it's in the pipeline, and shall be with the world before too long, so please keep checking back.
If you like AG, and haven't already, please give it a like on Facebook (https://www.facebook.com/AquilaGalacticawargaming) or a follow on Twitter(https://twitter.com/AquilaGalactica). It'll be really helpful to have an audience at my fingertips, and you'll all get updates on the overhaul, as well as blog content once it's all up.
So, I shall suppose that's all for now. Good night, and good luck!
Sorry for the distinct lack of content here on Aquila Galactica, for- I suppose- too long. You can rest assured, however, that this is a situation soon to change.
If you've only been here a few times, or you've been lurking since the start, you'll probably be happy to know that Aquila Galactica will be getting a makeover- New cover, a new theme if I can get one, and more regular content. That sort of a makeover.
Anyway, it's in the pipeline, and shall be with the world before too long, so please keep checking back.
If you like AG, and haven't already, please give it a like on Facebook (https://www.facebook.com/AquilaGalacticawargaming) or a follow on Twitter(https://twitter.com/AquilaGalactica). It'll be really helpful to have an audience at my fingertips, and you'll all get updates on the overhaul, as well as blog content once it's all up.
So, I shall suppose that's all for now. Good night, and good luck!
Monday, 29 April 2013
Tau Empire- New Codex Review
Hello everyone, once again I have 40K musings. This time, I'll be doing something rather more pertinent that usual: a review of, as the title may suggest, the new Tau Empire codex! Without further ado, let the words flow...
(As a quick aside, I'm not going to include pictures of the book, as I'm not sure of the legal implications of photographing a book or its contents)
First up, presentation: The book, as with all of the hardback 6E 'dexes, is rather 'pretty,' for want of a better word. The art (particularly the cover) is, for the most part, fantastic, especially in colour. The hardback adds a measure of satisfying heft, though it does make the books harder to transport, as they are slightly heavier and don't yield. Some may feel that the latter is for the better, however, stopping creases and making the book survive a bit better.
The pages are well-laid-out, and look suitably high-tech. However, I feel that having illustrated paragraph breaks and page borders is a bit unnecessary. However, the background details aren't overdone, unlike the Dark Angels codex (which had the text overlaid onto an image of a huge Gothic cathedral).
So, in general, it's all very nice, and a well-crafted appearance, but most of that isn't really necessary.
Secondly, the fluff. There isn't a huge amount to say about it. It's worth reading through once or twice, but after that there isn't really anything new. There's some documentation of battles, almost all of which obviously look favourably on the book's subjects (the Tau themselves). Not much really seems crazy (read as 'Wardian'), apart from a case of Shadowsun destroying 50 or so tanks without breaking a sweat.
So, onto the real meat of the Codex; this is about the units themselves. This info is split over the forces section and army list, as usual. Now, I'm not going to go over every unit, but I'll look at a few stand-outs. Then I'll see about putting in a sample list.
As an army, the new Tau are very powerful at what they are supposed to do, namely shooting. There is definitely a massive improvement over the old Codex. I took Chaos Marines to the first game against them, and was tabled by turn 4. I really wasn't prepared for some of the points drops, and my opponent's 1250-point army was bigger than his 1500 list in the last book. The army works very well, laying on pressure. Target priority, however, is definitely key. I'd say they are good in the right hands, though first-time players may find that they take some getting used to.
So, here's my list of stand-out. Please note that I'm not a Tau player myself, though I do face them across the table very frequently, so I have a 'refined outside perspective,' one could say.
H.Q:
Cadre Fireblade:
One of the Tau's shiny new toys, I feel the Fireblade is definitely worth a look. He's cheap, has 3 wounds, and a set of rather good special rules. Volley Fire can allow Fire Warriors to take chunks out of anything in 15", as it gives an extra shot to all Pulse weapons. That's 3 shots each when rapid-firing. However, they do have to stay still, so there is a downside. He also comes with a markerlight as standard, meaning that he can call in Seeker missile support. In conjunction with Split Fire, he can take out a heavy threat to the unit (think Dreadnoughts and the like), while they FWs keep on frying enemy infantry.
Commander Farsight:
Farsight is mostly notable for being a strange addition. He is a very good close combat character, in an all-shooting book. He has an AP2 sword (that isn't Unwieldy!), and a powerful statline. Most other books will envy him, particularly Loyalist Marine variants. The Dark Angel's only comparable character, Sammael, costs a lot more points, and Chaos Marines have to pump a lot into a Lord with even close to equivalent wargear.
Battlesuit Commander:
The humble XV8 Commander is actually more expensive in the current edition. However, he has access to Signature Systems, as well as an extra weapon or support mount, allowing you to tailor him to suit your needs. There's not really much else to say. I feel that it's worth putting a few points into an Iridium Battlesuit for the 2+ save, but otherwise the loadout is really up in the air. Against mech lists, you can do worse that twin-linked Fusion Blasters and a Shield Generator, while against hordes a Flamer and Burst Cannon loadout might perform better. He is far and away the most flexible unit in the book. I might go as far as to say the most flexible HQ in the game. With the new Onager Gauntlet, he can even do CC, replacing his normal attacks with a crushing Strength 10 AP1 blow!
Troops:
Fire Warriors:
Ever a mainstay of the Tau army, Fire Warriors are still as good as ever. They're now cheaper, with defensive grenades as standard. They also have access to EMPs to tackle vehicles, though these seem a bit overpriced to me. There's not a huge amount more to say, other than 'use them.'
Kroot Carnivores:
The only other Troops unit, the Kroot are still a worthy addition to an army. It is true that they are now awful in combat, however they now have access to Sniper rounds. These, in my opinion, are utterly essential. at only 140 points for 20 Kroot with snipers, there's really not reason not to run a squad of these.
Elites:
XV104 Riptide:
The Tau Empire's obligatory massive kit, the Riptide isn't just for show. It is incredibly powerful against almost anything, able to slaughter heavy infantry with its Ion Accelerator, tanks with Fusion Blasters, and it doesn't die the moment a Tactical Marine moves within a metre of it. Again, I really don't have a lot to say about them Very little compares to them in sheer fire-power, survivability or manoeuvrability. Really, at least one of these is essential to a Tau army.
Fast Attack:
The Flyers:
The new flyers have received their fair share of Internet hate, though I feel it is mostly unjustified. The Razorshark isn't terribly good, but it has it's niche. Really, I wouldn't ever fire the turret un-overcharged. However, the template can wreck most Xenos formations, even if it does leave something to be desired against power armour.
The Sun Shark, however, seems really rather good. The pulse bombs aren't breaking any boundaries, but they can break up hordes with ease, and can be used more than once. However, in the cost of this flyer, you get the rather nice Interceptor Drones. Each has a power Ion weapon, with the pair of these being essentially the same as the Razorshark's Quad-Ion turret. They also have Skyfire and Interceptor, a well-liked pair of rules for reasons that should be obvious.
Heavy Support:
XV88 'Broadside' Battlesuit:
Benefiting from a rather nice new model, as well as overhauled rules, the Broadside suits seem to have a whole new application. They lose 2 points of Strength on their main gun, the Heavy Rail Rifle. Access to the Velocity Tracker for Skyfire seems to really make the Broadside suits, though. As a highly durable anti-air and armour platform, it's hard to better than a Broadside or two. I personally feel that the high-yield missile pod isn't really worth it, considering that they already have Smart Missiles, though I am sure someone will find cause to disagree.
Sample List:
Bearing in mind everything I've written about in this article, here's my first attempt at a 1250-point list:
H.Q: 230
Battlesuit Commander: 170
Iridium Battlesuit
Puretide Engram Neurochip
Plasma Rifle
Fusion Blaster
Stimulant Injector
Cadre Fireblade: 60
Troops: 500
Fire Warrior Team: 90
+4 Fire Warriors
Fire Warrior Team: 90
+4 Fire Warriors
Fire Warrior Team: 90
+4 Fire Warriors
Pulse Carbines
Fire Warrior Team: 90
+4 Fire Warriors
Pulse Carbines
Kroot Carnivores: 140
+10 Kroot
Sniper Rounds
Elites:
XV104 Riptide: 185
Ion Accelerator
Fast Attack:
Sun Shark Bomber: 165
Twin-Linked Missile Pod
Heavy Support:
XV88 Broadside Team: 170
+1 Broadside
2 Velocity Trackers
TOTAL: 1250 points.
Feel free, as ever, to comment or discuss! The Dark Angels tactica that I mentioned last time is still on the way, so never fear! Happy Hobbying!
(As a quick aside, I'm not going to include pictures of the book, as I'm not sure of the legal implications of photographing a book or its contents)
First up, presentation: The book, as with all of the hardback 6E 'dexes, is rather 'pretty,' for want of a better word. The art (particularly the cover) is, for the most part, fantastic, especially in colour. The hardback adds a measure of satisfying heft, though it does make the books harder to transport, as they are slightly heavier and don't yield. Some may feel that the latter is for the better, however, stopping creases and making the book survive a bit better.
The pages are well-laid-out, and look suitably high-tech. However, I feel that having illustrated paragraph breaks and page borders is a bit unnecessary. However, the background details aren't overdone, unlike the Dark Angels codex (which had the text overlaid onto an image of a huge Gothic cathedral).
So, in general, it's all very nice, and a well-crafted appearance, but most of that isn't really necessary.
Secondly, the fluff. There isn't a huge amount to say about it. It's worth reading through once or twice, but after that there isn't really anything new. There's some documentation of battles, almost all of which obviously look favourably on the book's subjects (the Tau themselves). Not much really seems crazy (read as 'Wardian'), apart from a case of Shadowsun destroying 50 or so tanks without breaking a sweat.
So, onto the real meat of the Codex; this is about the units themselves. This info is split over the forces section and army list, as usual. Now, I'm not going to go over every unit, but I'll look at a few stand-outs. Then I'll see about putting in a sample list.
As an army, the new Tau are very powerful at what they are supposed to do, namely shooting. There is definitely a massive improvement over the old Codex. I took Chaos Marines to the first game against them, and was tabled by turn 4. I really wasn't prepared for some of the points drops, and my opponent's 1250-point army was bigger than his 1500 list in the last book. The army works very well, laying on pressure. Target priority, however, is definitely key. I'd say they are good in the right hands, though first-time players may find that they take some getting used to.
So, here's my list of stand-out. Please note that I'm not a Tau player myself, though I do face them across the table very frequently, so I have a 'refined outside perspective,' one could say.
H.Q:
Cadre Fireblade:
One of the Tau's shiny new toys, I feel the Fireblade is definitely worth a look. He's cheap, has 3 wounds, and a set of rather good special rules. Volley Fire can allow Fire Warriors to take chunks out of anything in 15", as it gives an extra shot to all Pulse weapons. That's 3 shots each when rapid-firing. However, they do have to stay still, so there is a downside. He also comes with a markerlight as standard, meaning that he can call in Seeker missile support. In conjunction with Split Fire, he can take out a heavy threat to the unit (think Dreadnoughts and the like), while they FWs keep on frying enemy infantry.
Commander Farsight:
Farsight is mostly notable for being a strange addition. He is a very good close combat character, in an all-shooting book. He has an AP2 sword (that isn't Unwieldy!), and a powerful statline. Most other books will envy him, particularly Loyalist Marine variants. The Dark Angel's only comparable character, Sammael, costs a lot more points, and Chaos Marines have to pump a lot into a Lord with even close to equivalent wargear.
Battlesuit Commander:
The humble XV8 Commander is actually more expensive in the current edition. However, he has access to Signature Systems, as well as an extra weapon or support mount, allowing you to tailor him to suit your needs. There's not really much else to say. I feel that it's worth putting a few points into an Iridium Battlesuit for the 2+ save, but otherwise the loadout is really up in the air. Against mech lists, you can do worse that twin-linked Fusion Blasters and a Shield Generator, while against hordes a Flamer and Burst Cannon loadout might perform better. He is far and away the most flexible unit in the book. I might go as far as to say the most flexible HQ in the game. With the new Onager Gauntlet, he can even do CC, replacing his normal attacks with a crushing Strength 10 AP1 blow!
Troops:
Fire Warriors:
Ever a mainstay of the Tau army, Fire Warriors are still as good as ever. They're now cheaper, with defensive grenades as standard. They also have access to EMPs to tackle vehicles, though these seem a bit overpriced to me. There's not a huge amount more to say, other than 'use them.'
Kroot Carnivores:
The only other Troops unit, the Kroot are still a worthy addition to an army. It is true that they are now awful in combat, however they now have access to Sniper rounds. These, in my opinion, are utterly essential. at only 140 points for 20 Kroot with snipers, there's really not reason not to run a squad of these.
Elites:
XV104 Riptide:
The Tau Empire's obligatory massive kit, the Riptide isn't just for show. It is incredibly powerful against almost anything, able to slaughter heavy infantry with its Ion Accelerator, tanks with Fusion Blasters, and it doesn't die the moment a Tactical Marine moves within a metre of it. Again, I really don't have a lot to say about them Very little compares to them in sheer fire-power, survivability or manoeuvrability. Really, at least one of these is essential to a Tau army.
Fast Attack:
The Flyers:
The new flyers have received their fair share of Internet hate, though I feel it is mostly unjustified. The Razorshark isn't terribly good, but it has it's niche. Really, I wouldn't ever fire the turret un-overcharged. However, the template can wreck most Xenos formations, even if it does leave something to be desired against power armour.
The Sun Shark, however, seems really rather good. The pulse bombs aren't breaking any boundaries, but they can break up hordes with ease, and can be used more than once. However, in the cost of this flyer, you get the rather nice Interceptor Drones. Each has a power Ion weapon, with the pair of these being essentially the same as the Razorshark's Quad-Ion turret. They also have Skyfire and Interceptor, a well-liked pair of rules for reasons that should be obvious.
Heavy Support:
XV88 'Broadside' Battlesuit:
Benefiting from a rather nice new model, as well as overhauled rules, the Broadside suits seem to have a whole new application. They lose 2 points of Strength on their main gun, the Heavy Rail Rifle. Access to the Velocity Tracker for Skyfire seems to really make the Broadside suits, though. As a highly durable anti-air and armour platform, it's hard to better than a Broadside or two. I personally feel that the high-yield missile pod isn't really worth it, considering that they already have Smart Missiles, though I am sure someone will find cause to disagree.
Sample List:
Bearing in mind everything I've written about in this article, here's my first attempt at a 1250-point list:
H.Q: 230
Battlesuit Commander: 170
Iridium Battlesuit
Puretide Engram Neurochip
Plasma Rifle
Fusion Blaster
Stimulant Injector
Cadre Fireblade: 60
Troops: 500
Fire Warrior Team: 90
+4 Fire Warriors
Fire Warrior Team: 90
+4 Fire Warriors
Fire Warrior Team: 90
+4 Fire Warriors
Pulse Carbines
Fire Warrior Team: 90
+4 Fire Warriors
Pulse Carbines
Kroot Carnivores: 140
+10 Kroot
Sniper Rounds
Elites:
XV104 Riptide: 185
Ion Accelerator
Fast Attack:
Sun Shark Bomber: 165
Twin-Linked Missile Pod
Heavy Support:
XV88 Broadside Team: 170
+1 Broadside
2 Velocity Trackers
TOTAL: 1250 points.
Feel free, as ever, to comment or discuss! The Dark Angels tactica that I mentioned last time is still on the way, so never fear! Happy Hobbying!
Friday, 19 April 2013
Experimental article: Chaos Space Marines kit review!
Well, as the title says, today I have a kit review to post: the Chaos Space Marines box set. Now, it's fairly old now, but to be honest, I do very much like this kit. In fact, this is the seventh box that I've bought...
Anyway, to business. I'll also be taking a look at the Noise Marine sonic weapons. However, there isn't a huge amount to say about those as there's only 4 different bitz in the whole set. That given, here's a quick snap of those:
Now, I know there's a lot of bad press for GW's Finecast products. However, these bits are actually rather good. There isn't much flash, next to no bubbles and minimal warping. This has been the case for 2 packs in a row, the biggest problem always being just a slight curve on the Blastmaster part. So I'd personally say these are worth having.
Onto the real meat of this, then. The Chaos Marines box, as I've said, is a big favourite of mine. It's aged very well, and still looks good next to many other modern plastic kits. They are, in my eyes (and I dare say the eyes of others too), a much better kit than the Tactical Marines box.
There's a lot of variety in the frames. Each shoulder pad design is repeated only twice each in the box, and most of the components are nicely detailed. The trim has always been a big part of the Chaos image, and this kit really hits the mark, with the extension of shoulder trims and additional leg and backpack plating really serving to enforce the point that these are no basic Imperial marines.
The most exciting components, however, are found on the Command sprue. The last two frames shown appear twice in the box, This, however, is only in once, but there's no real reason to have two. It simply seems worth noting, as it means that the box is, like most GW stuff, not great if purchased purely for bitz.
The parts, as ever, are well-detailed and good-looking. If I had one gripe, it would be that they included 2 plasma pistol arms, but they are both left-handed (from the front), which can be somewhat limiting.
Overall, I do really like this kit. It isn't really showing it's age too much, the models are good and the detail is great. If I had to give it a numerical rating, I'd rate it 7.5/10, if only because technically superior kits have been released since. Also, despite the variety of components, the poses out of the box are somewhat limited.
Anyway, here's some Noise Marines assembled. They are just out-of the box bodies, legs etc., with Noise Marine weapon arms from the upgrade pack:
As you can see, the poses are even more limited with the NM pack. I'd imagine that that's because all of the arms are the same assembly, with even the Blastmaster being much the same. As I've said, my only real problem with the kits are the available poses.
So that wraps up my first real article. Comments, as ever, are accepted and appreciated.
A Dark Angels-based tactica article shall be coming next. See you then!
Anyway, to business. I'll also be taking a look at the Noise Marine sonic weapons. However, there isn't a huge amount to say about those as there's only 4 different bitz in the whole set. That given, here's a quick snap of those:
Now, I know there's a lot of bad press for GW's Finecast products. However, these bits are actually rather good. There isn't much flash, next to no bubbles and minimal warping. This has been the case for 2 packs in a row, the biggest problem always being just a slight curve on the Blastmaster part. So I'd personally say these are worth having.
Onto the real meat of this, then. The Chaos Marines box, as I've said, is a big favourite of mine. It's aged very well, and still looks good next to many other modern plastic kits. They are, in my eyes (and I dare say the eyes of others too), a much better kit than the Tactical Marines box.
There's a lot of variety in the frames. Each shoulder pad design is repeated only twice each in the box, and most of the components are nicely detailed. The trim has always been a big part of the Chaos image, and this kit really hits the mark, with the extension of shoulder trims and additional leg and backpack plating really serving to enforce the point that these are no basic Imperial marines.
The most exciting components, however, are found on the Command sprue. The last two frames shown appear twice in the box, This, however, is only in once, but there's no real reason to have two. It simply seems worth noting, as it means that the box is, like most GW stuff, not great if purchased purely for bitz.
The parts, as ever, are well-detailed and good-looking. If I had one gripe, it would be that they included 2 plasma pistol arms, but they are both left-handed (from the front), which can be somewhat limiting.
Overall, I do really like this kit. It isn't really showing it's age too much, the models are good and the detail is great. If I had to give it a numerical rating, I'd rate it 7.5/10, if only because technically superior kits have been released since. Also, despite the variety of components, the poses out of the box are somewhat limited.
Anyway, here's some Noise Marines assembled. They are just out-of the box bodies, legs etc., with Noise Marine weapon arms from the upgrade pack:
As you can see, the poses are even more limited with the NM pack. I'd imagine that that's because all of the arms are the same assembly, with even the Blastmaster being much the same. As I've said, my only real problem with the kits are the available poses.
So that wraps up my first real article. Comments, as ever, are accepted and appreciated.
A Dark Angels-based tactica article shall be coming next. See you then!
Saturday, 13 April 2013
What's in store?
Well, here's the second post. Unfortunately, I haven't got any hobby today, but I thought I'd put a lowdown of what's going on at Aquila Galactica.
First of all, the Facebook page and Twitter feeds are now live!
Facebook page: https://www.facebook.com/AquilaGalacticawargaming
Twitter feed: https://twitter.com/AquilaGalactica
The links to the first post from a week or 2 ago are the only things there at the moment, however you'll be informed of all new posts on these pages and I might include some social-media exclusive content...
Secondly, I'll actually write about what the post was meant to be about: What's in store for the blog.
Well, soon I'll do some experimental kit reviews (probably for some older kits, to test the reception for this kind of review), and I'll have a review of the brand-new Tau codex live as soon as I've read it!
Finally, I'll publish some tactics articles, starting with Chaos Marines, again to test the waters on this sort of post.
Happy Wargaming!
P.S: Apologies in advance, links don't seem to works as links at the moment. Until I crack this, copy/pasting still works fine (if a little more difficult).
First of all, the Facebook page and Twitter feeds are now live!
Facebook page: https://www.facebook.com/AquilaGalacticawargaming
Twitter feed: https://twitter.com/AquilaGalactica
The links to the first post from a week or 2 ago are the only things there at the moment, however you'll be informed of all new posts on these pages and I might include some social-media exclusive content...
Secondly, I'll actually write about what the post was meant to be about: What's in store for the blog.
Well, soon I'll do some experimental kit reviews (probably for some older kits, to test the reception for this kind of review), and I'll have a review of the brand-new Tau codex live as soon as I've read it!
Finally, I'll publish some tactics articles, starting with Chaos Marines, again to test the waters on this sort of post.
Happy Wargaming!
P.S: Apologies in advance, links don't seem to works as links at the moment. Until I crack this, copy/pasting still works fine (if a little more difficult).
Thursday, 28 March 2013
Welcome to Aquila Galactica!
Hello all, and welcome to the first (hopefully of many) post on Aquila Galactica!
As this is the first post, I think that an introduction may be in order. I've been a 'serious' Warhammer 40,000 player for about 2 years now, but casually collected models for a couple of years before that. The armies that I play are primarily Chaos Space Marines and Dark Angels, and I have medium-sized collections of both. I'm an avid (and some might say proficient) converter, though my painting has... room for improvement, if we're being kind.
Anyway, enough about me, I'm sure people want to see some models, having come to a 40k blog and all.
I'll start with my Deathwing Terminators (from my custom Chapter, the Brotherhood of Unity). These should give you some idea of how I can paint when I try really really hard (and there's a conversion in there!).
The Deathwing Sergeant.
A basic Deathwing Terminator, and the assault cannon trooper based on the same model.
2 Chainfist-equipped Terminators
The full Deathwing Terminator squad (a modified Dark Vengeance squad).
Now, something from the darker fringes of the galaxy. This is my converted Noise Champion with a Doom Siren and Chainaxe, along with his squad.
The Noise Champion himself.
Right: A closer-up back view, showing the Doom Siren and cabling.
The full Noise Marines squad.
It may or may not surprise you to learn that there are some Khorne Berserker parts in there (some of you have probably already noticed the head swap). I felt that some the 'spikier' shoulder pads would work well in a squad devoted to the extremes of everything.
Just in case anyone was wondering, the Doom Siren is actually made out of real speaker parts. It's composed of 2 speaker caps from a pair of broken headphones, green-stuffed onto the Chaos personal icon. The cable linking to the backpack is also green stuff.
Well, that's the first post out of the way. Comments and discussion are welcome!
If you feel so inclined, do share on social networks! A Facebook page and twitter feed are in the works for all interested!
As this is the first post, I think that an introduction may be in order. I've been a 'serious' Warhammer 40,000 player for about 2 years now, but casually collected models for a couple of years before that. The armies that I play are primarily Chaos Space Marines and Dark Angels, and I have medium-sized collections of both. I'm an avid (and some might say proficient) converter, though my painting has... room for improvement, if we're being kind.
Anyway, enough about me, I'm sure people want to see some models, having come to a 40k blog and all.
I'll start with my Deathwing Terminators (from my custom Chapter, the Brotherhood of Unity). These should give you some idea of how I can paint when I try really really hard (and there's a conversion in there!).
The Deathwing Sergeant.
A basic Deathwing Terminator, and the assault cannon trooper based on the same model.
Now, something from the darker fringes of the galaxy. This is my converted Noise Champion with a Doom Siren and Chainaxe, along with his squad.
The Noise Champion himself.
Right: A closer-up back view, showing the Doom Siren and cabling.
It may or may not surprise you to learn that there are some Khorne Berserker parts in there (some of you have probably already noticed the head swap). I felt that some the 'spikier' shoulder pads would work well in a squad devoted to the extremes of everything.
Just in case anyone was wondering, the Doom Siren is actually made out of real speaker parts. It's composed of 2 speaker caps from a pair of broken headphones, green-stuffed onto the Chaos personal icon. The cable linking to the backpack is also green stuff.
Well, that's the first post out of the way. Comments and discussion are welcome!
If you feel so inclined, do share on social networks! A Facebook page and twitter feed are in the works for all interested!
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